The Legend of Zelda: Skyward Sword is finally coming to our Nintendo Wii’s on November 20. This entry in the Zelda saga is said to lay the foundation for the entire series, explaining how the Master Sword was forged, and so much more. While I would have been happy just roaming around the cloud city of Skyloft in my demo, I was lucky enough to get the chance to play through about half of one of the first temples in the game, The Sky Temple, and fight the temple boss, Demon Lord Ghirahim.
I must admit that I haven’t played a Wii game in a very long time, but the Skyward Swordcontrols felt quite natural once I got the hang of them. You move around with the thumb stick, hit Z to lock on to enemies, and thrust out the nun chuck to raise your shield. With the Wii Mote you control Link’s sword and pull out your various items. The game promises 1:1 sword action with the Wii Motion Plus, and while I think it failed to live up to that metric, it was still very impressive. If I lifted my sword above my head, Link would mimic that action. If I waved it in front of me, again, Link would do just that. Even when fighting, Link would stab or swing the sword in the direction I did, allowing me to, for the first time ever with a Wii, actually feel like I was swinging a sword. Being a lazy PC gamer myself, I wasn’t so used to defending with the shield with one hand and swinging my sword with my other hand at first, but after I saw Link doing it in the game, I began to get the hang of it. I can see many people getting physically tired from this if they really get in to it, but that’s half of the fun.
The Sky Temple itself was unfortunately not like the City in the Sky from The Legend of Zelda: Twilight Princess, my favorite temple from that game. I thought there would be clouds and floating islands, but unfortunately the Sky Temple was more of a forest-like temple. It was filled with trees, grass, and there were lots of bugs to kill. Plus, the item that you got from the temple was actually a Beetle.